Deep Blue Sea
Ray tracing and noise-based procedural texture create the illusion of an ocean.
Ray tracing and noise-based procedural texture create the illusion of an ocean.
Shadows and reflections to ray tracer allow for mathematically accurate ball shadows on bounce.
Ray tracing shapes and matrix transformations give this pasta multiple shapes.
Parametrically defined geometric objects and spline paths create a vortex that the rings follow.
Sin functions that integrate time to create a matrix of color.
Sphere that uses time to create a ripple effect and animation.
Integrates fragment shaders with noise and mouse position.
Spline based motion technique that creates a scene.
Texture mapping onto spheres
Shadows and reflections mixed with Bicubic surface patche and spline based animation.