Deep Blue Sea

Ray tracing and noise-based procedural texture create the illusion of an ocean.

Bounce

Shadows and reflections to ray tracer allow for mathematically accurate ball shadows on bounce.

Macaroni

Ray tracing shapes and matrix transformations give this pasta multiple shapes.

7 rings

Parametrically defined geometric objects and spline paths create a vortex that the rings follow.

Matrix

Sin functions that integrate time to create a matrix of color.

Neptune

Sphere that uses time to create a ripple effect and animation.

Pandora's Box

Integrates fragment shaders with noise and mouse position.

Oruga

Spline based motion technique that creates a scene.

Eye Belive I can Fly

Texture mapping onto spheres

Snake

Shadows and reflections mixed with Bicubic surface patche and spline based animation.